3ds Max FluidsCreate realistic liquid behaviors directly in 3ds Max.
Motion PathsManipulate animations directly in the viewport and get direct feedback when making adjustments in your scene.
Character animation and rigging toolsCreate procedural animation and character rigging with CAT, biped, and crowd animation tools.
General animation toolsUse keyframe and procedural animation tools. View and edit animation trajectories directly in the viewport.
Max Creation Graph controllersAuthor animation controllers, using a new generation of animation tools that you can create, modify, package, and share.
Particle Flow effectsCreate sophisticated particle effects such as water, fire, spray, and snow.
Simple simulation data importAnimate simulation data in CFD, CSV, or OpenVDB formats.
Geodesic Voxel and Heatmap skinningQuickly and easily generate better skin weighting.
3ds Max InteractiveAccess integrated tools for creating VR visualizations without leaving your 3ds Max workspace.
Arnold for 3ds MaxThe MAXtoA plug-in is integrated into 3ds Max, giving you access to Arnold’s latest features.
Physical CameraSimulate real-life camera settings such as shutter speed, aperture, depth of field, exposure, and other options.
Improved ActiveShade renderingIterate quickly with interactive rendering.
Autodesk Raytracer Renderer (ART)Create accurate images of architectural scenes.
Scene layout in VREdit scenes directly from within VR in 3ds Max Interactive, and see updates pushed back to 3ds Max in real time.
Asset LibraryAccess 3D content on your local computer and network in a single view, making content instantly searchable.
Improved pipeline tools integrationGain tighter integration with several pipeline tools with an extended and improved Python/.NET toolset.
Smart asset packagingCreate, share, and update portable assets that are flexible, connected, and react to changes in design data.
Modern UI and workspacesCreate your own custom workspaces with a more modern, responsive, high-DPI-ready user interface.
Scene ConverterSeamlessly move from one renderer to another.
CivilView workflow updateVehicles created in CivilView now support the 3ds Max physical material, reducing conversion and simplifying rendering.
Autodesk Viewer workflowShare models and review feedback online with the Autodesk Viewer directly from the 3ds Max interface.
Updated project toolsCreate new projects with greater folder structure flexibility, smarter project switching, and store custom data.
Spline workflowsCreate and animate geometry in several intuitive ways with new and enhanced spline tools.
Data Channel ModifierExtract information directly from a model, which you can use to help inform other types of modifications.
Blended Box MapMorph visible seams by blending as many as six materials applied to an object.
Mesh and surface modelingEfficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.
Hair and Fur modifierManipulate hair and fur directly in viewports with selection and styling tools, such as tools for cutting and brushing.
Open Shading Language supportCreate OSL maps in the material editor from simple math nodes to procedural textures.
Shape BooleanCreate parametric Boolean operations on two or more splines with the familiar UI from 3D Booleans.
Procedural wood textureCreate a wood texture for a variety of wood types, growth rates, and finishes based on the wood texture from Fusion 360.